#pragma once #include "Game/AI/Action/actionExplode.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AttackPowerExplode : public Explode { SEAD_RTTI_OVERRIDE(AttackPowerExplode, Explode) public: explicit AttackPowerExplode(const InitArg& arg); ~AttackPowerExplode() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x80 bool* mIsPlayerAttack_d{}; }; } // namespace uking::action