#include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h" namespace uking::action { BattleCloseExplosivesAvoidRun::BattleCloseExplosivesAvoidRun(const InitArg& arg) : BattleCloseMoveAction(arg) {} BattleCloseExplosivesAvoidRun::~BattleCloseExplosivesAvoidRun() = default; void BattleCloseExplosivesAvoidRun::enter_(ksys::act::ai::InlineParamPack* params) { BattleCloseMoveAction::enter_(params); } void BattleCloseExplosivesAvoidRun::leave_() { BattleCloseMoveAction::leave_(); } void BattleCloseExplosivesAvoidRun::loadParams_() { BattleCloseMoveActionBase::loadParams_(); getStaticParam(&mDamageIgnoreDist_s, "DamageIgnoreDist"); } } // namespace uking::action