#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BattleCloseLevelFlyMoveBase : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(BattleCloseLevelFlyMoveBase, ksys::act::ai::Action) public: explicit BattleCloseLevelFlyMoveBase(const InitArg& arg); ~BattleCloseLevelFlyMoveBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mXZSpeed_s{}; // static_param at offset 0x28 const float* mRotSpd_s{}; // static_param at offset 0x30 const float* mFinRotate_s{}; // static_param at offset 0x38 const float* mHorizontalFinRadius_s{}; // static_param at offset 0x40 const float* mVerticalFinLength_s{}; // static_param at offset 0x48 const float* mTargetHeightOffset_s{}; // static_param at offset 0x50 const float* mRotRatio_s{}; // static_param at offset 0x58 const float* mRiseSpeed_s{}; // static_param at offset 0x60 const float* mDownSpeed_s{}; // dynamic_param at offset 0x68 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action