#include "Game/AI/Action/actionBecomeSpeaker.h" namespace uking::action { BecomeSpeaker::BecomeSpeaker(const InitArg& arg) : ksys::act::ai::Action(arg) {} BecomeSpeaker::~BecomeSpeaker() = default; bool BecomeSpeaker::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BecomeSpeaker::loadParams_() {} } // namespace uking::action