#include "Game/AI/Action/actionBlowOffAttack.h" namespace uking::action { BlowOffAttack::BlowOffAttack(const InitArg& arg) : Attack(arg) {} BlowOffAttack::~BlowOffAttack() = default; bool BlowOffAttack::init_(sead::Heap* heap) { return Attack::init_(heap); } void BlowOffAttack::enter_(ksys::act::ai::InlineParamPack* params) { Attack::enter_(params); } void BlowOffAttack::leave_() { Attack::leave_(); } void BlowOffAttack::loadParams_() { Attack::loadParams_(); } void BlowOffAttack::calc_() { Attack::calc_(); } } // namespace uking::action