#include "Game/AI/Action/actionBlownOff.h" namespace uking::action { BlownOff::BlownOff(const InitArg& arg) : Ragdoll(arg) {} BlownOff::~BlownOff() = default; bool BlownOff::init_(sead::Heap* heap) { return Ragdoll::init_(heap); } void BlownOff::enter_(ksys::act::ai::InlineParamPack* params) { Ragdoll::enter_(params); } void BlownOff::leave_() { Ragdoll::leave_(); } void BlownOff::loadParams_() { getStaticParam(&mAddTime_s, "AddTime"); getStaticParam(&mLifeReflexRatio_s, "LifeReflexRatio"); getStaticParam(&mImpulseRatio_s, "ImpulseRatio"); Ragdoll::loadParams_(); } void BlownOff::calc_() { Ragdoll::calc_(); } } // namespace uking::action