#include "Game/AI/Action/actionCalcVecLengthToGameData.h" namespace uking::action { CalcVecLengthToGameData::CalcVecLengthToGameData(const InitArg& arg) : ksys::act::ai::Action(arg) {} CalcVecLengthToGameData::~CalcVecLengthToGameData() = default; bool CalcVecLengthToGameData::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void CalcVecLengthToGameData::loadParams_() { getDynamicParam(&mCalcY_d, "CalcY"); getDynamicParam(&mGameDataVec3fSrcName_d, "GameDataVec3fSrcName"); getDynamicParam(&mGameDataFloatToName_d, "GameDataFloatToName"); } } // namespace uking::action