#include "Game/AI/Action/actionCameraEventFocusDistSetting.h" namespace uking::action { CameraEventFocusDistSetting::CameraEventFocusDistSetting(const InitArg& arg) : ksys::act::ai::Action(arg) {} CameraEventFocusDistSetting::~CameraEventFocusDistSetting() = default; void CameraEventFocusDistSetting::loadParams_() { getDynamicParam2(&mClipIndex_d, "ClipIndex"); getDynamicParam2(&mFocusDistStart_d, "FocusDistStart"); getDynamicParam2(&mFocusDistEnd_d, "FocusDistEnd"); } void CameraEventFocusDistSetting::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action