#include "Game/AI/Action/actionChargeChemicalWeaponPower.h" namespace uking::action { ChargeChemicalWeaponPower::ChargeChemicalWeaponPower(const InitArg& arg) : SetChemicalWeaponPower(arg) {} ChargeChemicalWeaponPower::~ChargeChemicalWeaponPower() = default; bool ChargeChemicalWeaponPower::init_(sead::Heap* heap) { return SetChemicalWeaponPower::init_(heap); } void ChargeChemicalWeaponPower::enter_(ksys::act::ai::InlineParamPack* params) { SetChemicalWeaponPower::enter_(params); } void ChargeChemicalWeaponPower::leave_() { SetChemicalWeaponPower::leave_(); } void ChargeChemicalWeaponPower::loadParams_() { SetChemicalWeaponPower::loadParams_(); } void ChargeChemicalWeaponPower::calc_() { SetChemicalWeaponPower::calc_(); } } // namespace uking::action