#include "Game/AI/Action/actionChemicalAttackBall.h" namespace uking::action { ChemicalAttackBall::ChemicalAttackBall(const InitArg& arg) : ChemicalAttack(arg) {} ChemicalAttackBall::~ChemicalAttackBall() = default; bool ChemicalAttackBall::init_(sead::Heap* heap) { return ChemicalAttack::init_(heap); } void ChemicalAttackBall::enter_(ksys::act::ai::InlineParamPack* params) { ChemicalAttack::enter_(params); } void ChemicalAttackBall::leave_() { ChemicalAttack::leave_(); } void ChemicalAttackBall::loadParams_() { ChemicalAttack::loadParams_(); getStaticParam(&mIsUseMyRange_s, "IsUseMyRange"); getStaticParam(&mAttackType_s, "AttackType"); } void ChemicalAttackBall::calc_() { ChemicalAttack::calc_(); } } // namespace uking::action