#include "Game/AI/Action/actionChemicalPhysBall.h" namespace uking::action { ChemicalPhysBall::ChemicalPhysBall(const InitArg& arg) : ChemicalAttackBall(arg) {} ChemicalPhysBall::~ChemicalPhysBall() = default; bool ChemicalPhysBall::init_(sead::Heap* heap) { return ChemicalAttackBall::init_(heap); } void ChemicalPhysBall::enter_(ksys::act::ai::InlineParamPack* params) { ChemicalAttackBall::enter_(params); } void ChemicalPhysBall::leave_() { ChemicalAttackBall::leave_(); } void ChemicalPhysBall::loadParams_() { ChemicalAttackBall::loadParams_(); getStaticParam(&mDeleteTime_s, "DeleteTime"); } void ChemicalPhysBall::calc_() { ChemicalAttackBall::calc_(); } } // namespace uking::action