#include "Game/AI/Action/actionChemicalStayObject.h" namespace uking::action { ChemicalStayObject::ChemicalStayObject(const InitArg& arg) : ksys::act::ai::Action(arg) {} ChemicalStayObject::~ChemicalStayObject() = default; bool ChemicalStayObject::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ChemicalStayObject::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ChemicalStayObject::leave_() { ksys::act::ai::Action::leave_(); } void ChemicalStayObject::loadParams_() { getStaticParam(&mAtAttr_s, "AtAttr"); getStaticParam(&mDeleteTime_s, "DeleteTime"); getStaticParam(&mCurveAng_s, "CurveAng"); getStaticParam(&mReduceVelRate_s, "ReduceVelRate"); getStaticParam(&mCurveAngRandomRange_s, "CurveAngRandomRange"); getStaticParam(&mReduceVelRandomRange_s, "ReduceVelRandomRange"); getStaticParam(&mSideAmplitude_s, "SideAmplitude"); getStaticParam(&mIsBindToGeneratedActor_s, "IsBindToGeneratedActor"); getStaticParam(&mIsChemicalAttack_s, "IsChemicalAttack"); getStaticParam(&mBindNodeName_s, "BindNodeName"); getStaticParam(&mBindOffset_s, "BindOffset"); getMapUnitParam(&mAttackPower_m, "AttackPower"); getMapUnitParam(&mAtMinDamage_m, "AtMinDamage"); getMapUnitParam(&mCreateLimit_m, "CreateLimit"); getMapUnitParam(&mScaleTime_m, "ScaleTime"); } void ChemicalStayObject::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action