#include "Game/AI/Action/actionCustomDuckingEndAction.h" namespace uking::action { CustomDuckingEndAction::CustomDuckingEndAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} CustomDuckingEndAction::~CustomDuckingEndAction() = default; bool CustomDuckingEndAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void CustomDuckingEndAction::loadParams_() {} } // namespace uking::action