#include "Game/AI/Action/actionDieAnmDropWeapon.h" namespace uking::action { DieAnmDropWeapon::DieAnmDropWeapon(const InitArg& arg) : DieAnm(arg) {} DieAnmDropWeapon::~DieAnmDropWeapon() = default; void DieAnmDropWeapon::enter_(ksys::act::ai::InlineParamPack* params) { DieAnm::enter_(params); } void DieAnmDropWeapon::loadParams_() { DieAnm::loadParams_(); getStaticParam(&mWeaponDropSpeedY_s, "WeaponDropSpeedY"); } } // namespace uking::action