#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DirectToWindDirection : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(DirectToWindDirection, ksys::act::ai::Action) public: explicit DirectToWindDirection(const InitArg& arg); ~DirectToWindDirection() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mRotSpeed_s{}; // static_param at offset 0x28 const float* mRotMax_s{}; // static_param at offset 0x30 const sead::Vector3f* mFrontDir_s{}; // static_param at offset 0x38 const sead::Vector3f* mUpDir_s{}; }; } // namespace uking::action