#include "Game/AI/Action/actionDungeonRotateGyro.h" namespace uking::action { DungeonRotateGyro::DungeonRotateGyro(const InitArg& arg) : ksys::act::ai::Action(arg) {} DungeonRotateGyro::~DungeonRotateGyro() = default; bool DungeonRotateGyro::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DungeonRotateGyro::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DungeonRotateGyro::leave_() { ksys::act::ai::Action::leave_(); } void DungeonRotateGyro::loadParams_() { getStaticParam(&mSlerpRatio_s, "SlerpRatio"); getStaticParam(&mIsUseInstParamSlerpRatio_s, "IsUseInstParamSlerpRatio"); getMapUnitParam(&mInitDgnPriority_m, "InitDgnPriority"); getMapUnitParam(&mGyroSlerpRatio_m, "GyroSlerpRatio"); } void DungeonRotateGyro::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action