#include "Game/AI/Action/actionElectricDie.h" namespace uking::action { ElectricDie::ElectricDie(const InitArg& arg) : ElectricBlownOff(arg) {} ElectricDie::~ElectricDie() = default; void ElectricDie::enter_(ksys::act::ai::InlineParamPack* params) { ElectricBlownOff::enter_(params); } void ElectricDie::leave_() { ElectricBlownOff::leave_(); } void ElectricDie::loadParams_() { ElectricBlownOff::loadParams_(); } } // namespace uking::action