#include "Game/AI/Action/actionElectricParalysis.h" namespace uking::action { ElectricParalysis::ElectricParalysis(const InitArg& arg) : ActionWithPosAngReduce(arg) {} ElectricParalysis::~ElectricParalysis() = default; bool ElectricParalysis::init_(sead::Heap* heap) { return ActionWithPosAngReduce::init_(heap); } void ElectricParalysis::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithPosAngReduce::enter_(params); } void ElectricParalysis::leave_() { ActionWithPosAngReduce::leave_(); } void ElectricParalysis::loadParams_() { ActionWithPosAngReduce::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void ElectricParalysis::calc_() { ActionWithPosAngReduce::calc_(); } } // namespace uking::action