#include "Game/AI/Action/actionEnemyFortressChatTurnBase.h" namespace uking::action { EnemyFortressChatTurnBase::EnemyFortressChatTurnBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} EnemyFortressChatTurnBase::~EnemyFortressChatTurnBase() = default; bool EnemyFortressChatTurnBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EnemyFortressChatTurnBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EnemyFortressChatTurnBase::leave_() { ksys::act::ai::Action::leave_(); } void EnemyFortressChatTurnBase::loadParams_() { getStaticParam(&mTryNum_s, "TryNum"); getDynamicParam(&mTargetActor_d, "TargetActor"); getAITreeVariable(&mRegistedActorUnit_a, "RegistedActorUnit"); } void EnemyFortressChatTurnBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action