#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventAddGameDataIntAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventAddGameDataIntAction, ksys::act::ai::Action) public: explicit EventAddGameDataIntAction(const InitArg& arg); ~EventAddGameDataIntAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 bool* mIsSignInversion_d{}; // dynamic_param at offset 0x28 sead::SafeString mGameDataIntDstName_d{}; // dynamic_param at offset 0x38 sead::SafeString mGameDataIntSrcName_d{}; bool mIsReady{}; }; } // namespace uking::action