#include "Game/AI/Action/actionEventDisableContactLayerTrigger.h" namespace uking::action { EventDisableContactLayerTrigger::EventDisableContactLayerTrigger(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventDisableContactLayerTrigger::~EventDisableContactLayerTrigger() = default; bool EventDisableContactLayerTrigger::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventDisableContactLayerTrigger::loadParams_() { getDynamicParam(&mContactType_d, "ContactType"); } } // namespace uking::action