#include "Game/AI/Action/actionEventDisappearFlyDistance.h" namespace uking::action { EventDisappearFlyDistance::EventDisappearFlyDistance(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventDisappearFlyDistance::~EventDisappearFlyDistance() = default; bool EventDisappearFlyDistance::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventDisappearFlyDistance::loadParams_() {} } // namespace uking::action