#include "Game/AI/Action/actionEventMiniGameRetire.h" namespace uking::action { EventMiniGameRetire::EventMiniGameRetire(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventMiniGameRetire::~EventMiniGameRetire() = default; bool EventMiniGameRetire::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventMiniGameRetire::loadParams_() { getDynamicParam(&mTextType_d, "TextType"); } } // namespace uking::action