#include "Game/AI/Action/actionEventMiniGameTimeMove.h" namespace uking::action { EventMiniGameTimeMove::EventMiniGameTimeMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventMiniGameTimeMove::~EventMiniGameTimeMove() = default; bool EventMiniGameTimeMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventMiniGameTimeMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventMiniGameTimeMove::leave_() { ksys::act::ai::Action::leave_(); } void EventMiniGameTimeMove::loadParams_() {} void EventMiniGameTimeMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action