#include "Game/AI/Action/actionEventRecoverPlayerCondition.h" namespace uking::action { EventRecoverPlayerCondition::EventRecoverPlayerCondition(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventRecoverPlayerCondition::~EventRecoverPlayerCondition() = default; bool EventRecoverPlayerCondition::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventRecoverPlayerCondition::loadParams_() {} } // namespace uking::action