#include "Game/AI/Action/actionEventRecoverPlayerLife.h" namespace uking::action { EventRecoverPlayerLife::EventRecoverPlayerLife(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventRecoverPlayerLife::~EventRecoverPlayerLife() = default; bool EventRecoverPlayerLife::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventRecoverPlayerLife::loadParams_() {} } // namespace uking::action