#include "Game/AI/Action/actionEventSetWeather.h" namespace uking::action { EventSetWeather::EventSetWeather(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetWeather::~EventSetWeather() = default; bool EventSetWeather::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetWeather::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventSetWeather::leave_() { ksys::act::ai::Action::leave_(); } void EventSetWeather::loadParams_() { getDynamicParam(&mWeatherType_d, "WeatherType"); } void EventSetWeather::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action