#include "Game/AI/Action/actionEventUpdateMiniGameBestScore.h" namespace uking::action { EventUpdateMiniGameBestScore::EventUpdateMiniGameBestScore(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventUpdateMiniGameBestScore::~EventUpdateMiniGameBestScore() = default; bool EventUpdateMiniGameBestScore::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventUpdateMiniGameBestScore::loadParams_() { getDynamicParam(&mType_d, "Type"); } } // namespace uking::action