#include "Game/AI/Action/actionEventVariableFade.h" namespace uking::action { EventVariableFade::EventVariableFade(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventVariableFade::~EventVariableFade() = default; bool EventVariableFade::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventVariableFade::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventVariableFade::leave_() { ksys::act::ai::Action::leave_(); } void EventVariableFade::loadParams_() { getDynamicParam(&mClipIndex_d, "ClipIndex"); getDynamicParam(&mColor_d, "Color"); getDynamicParam(&mDuration_d, "Duration"); getDynamicParam(&mFadeTime_d, "FadeTime"); } void EventVariableFade::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action