#include "Game/AI/Action/actionFollowDungeonRotate.h" namespace uking::action { FollowDungeonRotate::FollowDungeonRotate(const InitArg& arg) : ksys::act::ai::Action(arg) {} FollowDungeonRotate::~FollowDungeonRotate() = default; bool FollowDungeonRotate::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FollowDungeonRotate::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FollowDungeonRotate::leave_() { ksys::act::ai::Action::leave_(); } void FollowDungeonRotate::loadParams_() { getStaticParam(&mIsChangeableOnEnter_s, "IsChangeableOnEnter"); getStaticParam(&mIsSetNoHit_s, "IsSetNoHit"); } void FollowDungeonRotate::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action