#include "Game/AI/Action/actionForceSystemFadeOut.h" namespace uking::action { ForceSystemFadeOut::ForceSystemFadeOut(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForceSystemFadeOut::~ForceSystemFadeOut() = default; bool ForceSystemFadeOut::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForceSystemFadeOut::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForceSystemFadeOut::leave_() { ksys::act::ai::Action::leave_(); } void ForceSystemFadeOut::loadParams_() {} void ForceSystemFadeOut::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action