#include "Game/AI/Action/actionForestGiantWakeUp.h" namespace uking::action { ForestGiantWakeUp::ForestGiantWakeUp(const InitArg& arg) : PlayASForAnimalUnit(arg) {} ForestGiantWakeUp::~ForestGiantWakeUp() = default; bool ForestGiantWakeUp::init_(sead::Heap* heap) { return PlayASForAnimalUnit::init_(heap); } void ForestGiantWakeUp::enter_(ksys::act::ai::InlineParamPack* params) { PlayASForAnimalUnit::enter_(params); } void ForestGiantWakeUp::leave_() { PlayASForAnimalUnit::leave_(); } void ForestGiantWakeUp::loadParams_() { PlayASForAnimalUnit::loadParams_(); } void ForestGiantWakeUp::calc_() { PlayASForAnimalUnit::calc_(); } } // namespace uking::action