#include "Game/AI/Action/actionForkASTrgStepMove.h" namespace uking::action { ForkASTrgStepMove::ForkASTrgStepMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkASTrgStepMove::~ForkASTrgStepMove() = default; bool ForkASTrgStepMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkASTrgStepMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkASTrgStepMove::leave_() { ksys::act::ai::Action::leave_(); } void ForkASTrgStepMove::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mCloseDist_s, "CloseDist"); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mFinishDist_s, "FinishDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void ForkASTrgStepMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action