#pragma once #include "Game/AI/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkAddCalcScaleMapUnit : public Fork { SEAD_RTTI_OVERRIDE(ForkAddCalcScaleMapUnit, Fork) public: explicit ForkAddCalcScaleMapUnit(const InitArg& arg); ~ForkAddCalcScaleMapUnit() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const float* mStartRate_s{}; // static_param at offset 0x38 const float* mAddRate_s{}; // static_param at offset 0x40 const float* mMinAddScaleRate_s{}; // map_unit_param at offset 0x48 const float* mScaleTime_m{}; }; } // namespace uking::action