#include "Game/AI/Action/actionForkHover.h" namespace uking::action { ForkHover::ForkHover(const InitArg& arg) : HoverBase(arg) {} ForkHover::~ForkHover() = default; bool ForkHover::init_(sead::Heap* heap) { return HoverBase::init_(heap); } void ForkHover::enter_(ksys::act::ai::InlineParamPack* params) { HoverBase::enter_(params); } void ForkHover::leave_() { HoverBase::leave_(); } void ForkHover::loadParams_() { HoverBase::loadParams_(); } void ForkHover::calc_() { HoverBase::calc_(); } } // namespace uking::action