#include "Game/AI/Action/actionForkLodNoCountTimer.h" namespace uking::action { ForkLodNoCountTimer::ForkLodNoCountTimer(const InitArg& arg) : Fork(arg) {} ForkLodNoCountTimer::~ForkLodNoCountTimer() = default; bool ForkLodNoCountTimer::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkLodNoCountTimer::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkLodNoCountTimer::leave_() { Fork::leave_(); } void ForkLodNoCountTimer::loadParams_() { Fork::loadParams_(); getStaticParam(&mWaitFrame_s, "WaitFrame"); getStaticParam(&mWaitFrameRand_s, "WaitFrameRand"); getStaticParam(&mCamDist_s, "CamDist"); getStaticParam(&mIsTrgStart_s, "IsTrgStart"); } void ForkLodNoCountTimer::calc_() { Fork::calc_(); } } // namespace uking::action