#include "Game/AI/Action/actionForkSetSwarmMaterialAnimByDist.h" namespace uking::action { ForkSetSwarmMaterialAnimByDist::ForkSetSwarmMaterialAnimByDist(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkSetSwarmMaterialAnimByDist::~ForkSetSwarmMaterialAnimByDist() = default; bool ForkSetSwarmMaterialAnimByDist::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkSetSwarmMaterialAnimByDist::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkSetSwarmMaterialAnimByDist::leave_() { ksys::act::ai::Action::leave_(); } void ForkSetSwarmMaterialAnimByDist::loadParams_() { getStaticParam(&mApplyMaterialAnimNumPerFrame_s, "ApplyMaterialAnimNumPerFrame"); getStaticParam(&mSetState_s, "SetState"); getStaticParam(&mApplyMaterialAnimDist_s, "ApplyMaterialAnimDist"); getStaticParam(&mMaterialAnimFrame_s, "MaterialAnimFrame"); getStaticParam(&mMaterialAnimName_s, "MaterialAnimName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void ForkSetSwarmMaterialAnimByDist::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action