#include "Game/AI/Action/actionForkStopWithNavCheck.h" namespace uking::action { ForkStopWithNavCheck::ForkStopWithNavCheck(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkStopWithNavCheck::~ForkStopWithNavCheck() = default; bool ForkStopWithNavCheck::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkStopWithNavCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkStopWithNavCheck::leave_() { ksys::act::ai::Action::leave_(); } void ForkStopWithNavCheck::loadParams_() { getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotReduceRatio_s, "RotReduceRatio"); } void ForkStopWithNavCheck::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action