#include "Game/AI/Action/actionForkTimerForceResetCondition.h" namespace uking::action { ForkTimerForceResetCondition::ForkTimerForceResetCondition(const InitArg& arg) : ForkTimer(arg) {} ForkTimerForceResetCondition::~ForkTimerForceResetCondition() = default; bool ForkTimerForceResetCondition::init_(sead::Heap* heap) { return ForkTimer::init_(heap); } void ForkTimerForceResetCondition::enter_(ksys::act::ai::InlineParamPack* params) { ForkTimer::enter_(params); } void ForkTimerForceResetCondition::leave_() { ForkTimer::leave_(); } void ForkTimerForceResetCondition::loadParams_() { ForkTimer::loadParams_(); getStaticParam(&mResetCondition_s, "ResetCondition"); } void ForkTimerForceResetCondition::calc_() { ForkTimer::calc_(); } } // namespace uking::action