#include "Game/AI/Action/actionForkWeaponAttack.h" namespace uking::action { ForkWeaponAttack::ForkWeaponAttack(const InitArg& arg) : ForkWeaponAttackBase(arg) {} ForkWeaponAttack::~ForkWeaponAttack() = default; void ForkWeaponAttack::loadParams_() { ForkWeaponAttackBase::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } } // namespace uking::action