#pragma once #include "Game/AI/Action/actionFreeMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FreeMoveToTarget : public FreeMove { SEAD_RTTI_OVERRIDE(FreeMoveToTarget, FreeMove) public: explicit FreeMoveToTarget(const InitArg& arg); ~FreeMoveToTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xa8 const int* mTargetUpdateInterval_s{}; // static_param at offset 0xb0 const float* mFinishRadius_s{}; // dynamic_param at offset 0xb8 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action