#include "Game/AI/Action/actionGetUpBase.h" namespace uking::action { GetUpBase::GetUpBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} GetUpBase::~GetUpBase() = default; bool GetUpBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GetUpBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GetUpBase::leave_() { ksys::act::ai::Action::leave_(); } void GetUpBase::loadParams_() { getStaticParam(&mASName_s, "ASName"); getStaticParam(&mRootOffset_s, "RootOffset"); getAITreeVariable(&mCRBOffsetUnit_a, "CRBOffsetUnit"); } void GetUpBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action