#include "Game/AI/Action/actionGuardianMiniBeamMove.h" namespace uking::action { GuardianMiniBeamMove::GuardianMiniBeamMove(const InitArg& arg) : BeamMove(arg) {} GuardianMiniBeamMove::~GuardianMiniBeamMove() = default; void GuardianMiniBeamMove::enter_(ksys::act::ai::InlineParamPack* params) { BeamMove::enter_(params); } void GuardianMiniBeamMove::leave_() { BeamMove::leave_(); } void GuardianMiniBeamMove::loadParams_() { BeamMove::loadParams_(); getStaticParam(&mReboundDeccel_s, "ReboundDeccel"); } void GuardianMiniBeamMove::calc_() { BeamMove::calc_(); } } // namespace uking::action