#include "Game/AI/Action/actionHoldArrowWalk.h" namespace uking::action { HoldArrowWalk::HoldArrowWalk(const InitArg& arg) : MoveBase(arg) {} HoldArrowWalk::~HoldArrowWalk() = default; void HoldArrowWalk::enter_(ksys::act::ai::InlineParamPack* params) { MoveBase::enter_(params); } void HoldArrowWalk::leave_() { MoveBase::leave_(); } void HoldArrowWalk::loadParams_() { MoveBase::loadParams_(); getStaticParam(&mHoldWeaponIdx_s, "HoldWeaponIdx"); } void HoldArrowWalk::calc_() { MoveBase::calc_(); } } // namespace uking::action