#include "Game/AI/Action/actionHorseFallAction.h" namespace uking::action { HorseFallAction::HorseFallAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseFallAction::~HorseFallAction() = default; bool HorseFallAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseFallAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseFallAction::leave_() { ksys::act::ai::Action::leave_(); } void HorseFallAction::loadParams_() {} void HorseFallAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action