#include "Game/AI/Action/actionHuntingDead.h" namespace uking::action { HuntingDead::HuntingDead(const InitArg& arg) : ksys::act::ai::Action(arg) {} HuntingDead::~HuntingDead() = default; void HuntingDead::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HuntingDead::leave_() { ksys::act::ai::Action::leave_(); } void HuntingDead::loadParams_() { getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mIsUseOffsetY_s, "IsUseOffsetY"); getStaticParam(&mOffsetBoneName_s, "OffsetBoneName"); getStaticParam(&mExtraOffset_s, "ExtraOffset"); } void HuntingDead::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action