#include "Game/AI/Action/actionJumpToTargetFromWater.h" namespace uking::action { JumpToTargetFromWater::JumpToTargetFromWater(const InitArg& arg) : JumpTo(arg) {} JumpToTargetFromWater::~JumpToTargetFromWater() = default; bool JumpToTargetFromWater::init_(sead::Heap* heap) { return JumpTo::init_(heap); } void JumpToTargetFromWater::enter_(ksys::act::ai::InlineParamPack* params) { JumpTo::enter_(params); } void JumpToTargetFromWater::leave_() { JumpTo::leave_(); } void JumpToTargetFromWater::loadParams_() { JumpTo::loadParams_(); getStaticParam(&mFloatCycleTime_s, "FloatCycleTime"); getStaticParam(&mFloatDepth_s, "FloatDepth"); getStaticParam(&mFloatRadius_s, "FloatRadius"); getStaticParam(&mPreJumpAS_s, "PreJumpAS"); getStaticParam(&mJumpAS_s, "JumpAS"); getStaticParam(&mLandAS_s, "LandAS"); } void JumpToTargetFromWater::calc_() { JumpTo::calc_(); } } // namespace uking::action