#include "Game/AI/Action/actionKeepPosInWater.h" namespace uking::action { KeepPosInWater::KeepPosInWater(const InitArg& arg) : WaitBase(arg) {} KeepPosInWater::~KeepPosInWater() = default; bool KeepPosInWater::init_(sead::Heap* heap) { return WaitBase::init_(heap); } void KeepPosInWater::enter_(ksys::act::ai::InlineParamPack* params) { WaitBase::enter_(params); } void KeepPosInWater::leave_() { WaitBase::leave_(); } void KeepPosInWater::loadParams_() { WaitBase::loadParams_(); getStaticParam(&mForceTurnLimitSpeedStream_s, "ForceTurnLimitSpeedStream"); getStaticParam(&mChaceFrontRate_s, "ChaceFrontRate"); getStaticParam(&mChaceAngSpeedMax_s, "ChaceAngSpeedMax"); getStaticParam(&mASKeyName_s, "ASKeyName"); } void KeepPosInWater::calc_() { WaitBase::calc_(); } } // namespace uking::action