#include "Game/AI/Action/actionKick.h" namespace uking::action { Kick::Kick(const InitArg& arg) : ActionEx(arg) {} Kick::~Kick() = default; bool Kick::init_(sead::Heap* heap) { return ActionEx::init_(heap); } void Kick::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void Kick::loadParams_() { getStaticParam(&mPower_s, "Power"); getStaticParam(&mUpRate_s, "UpRate"); getStaticParam(&mDirAngle_s, "DirAngle"); getStaticParam(&mCanKickArea_s, "CanKickArea"); getStaticParam(&mRotSpeed_s, "RotSpeed"); getDynamicParam(&mTargetActor_d, "TargetActor"); } void Kick::calc_() { ActionEx::calc_(); } } // namespace uking::action