#include "Game/AI/Action/actionLastBossDemoWarp.h" namespace uking::action { LastBossDemoWarp::LastBossDemoWarp(const InitArg& arg) : ksys::act::ai::Action(arg) {} LastBossDemoWarp::~LastBossDemoWarp() = default; bool LastBossDemoWarp::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LastBossDemoWarp::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LastBossDemoWarp::leave_() { ksys::act::ai::Action::leave_(); } void LastBossDemoWarp::loadParams_() { getStaticParam(&mWarpTime_s, "WarpTime"); getStaticParam(&mIsUpdateHomePos_s, "IsUpdateHomePos"); getStaticParam(&mWarpAnchorUniqName_s, "WarpAnchorUniqName"); } void LastBossDemoWarp::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action